Notes 20100527 CS 798 Phylogeny, Evolution

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(0 --- 010 --- 010 --- 0) = <i,j>
        i       j

Let's discuss parsimony in tree construction

AB | CD
AC | BD
AD | BD
A 0 0 0
B 0 0 0
C 0 0 1
D 0 1 1
A0        1C
 \0     1/
  *- | -*
 /       \
B0        1D
A0        0B
 \0     0/
  *- | -*
 X       X
C1        1D
A       C
 \p q p/
  *---*
 /q   q\
B       C
A           C
 \         /
  \       /
   \     /
    \   /
     *-*
    /   \
   B     D

A different framework

Where are we?

  1. Distance methods
    1. UPGMA
      • assuming we have good distances, this is consistent on clock trees -- inconsistent on non-clock-trees
    2. NJ
      • consistent (if we have a good distance matrix to begin with)
    3. Least squares
      • consistent -- by arguing that the tree that minimizes the least squares criterion will yield the correct distance matrix
      • unfortunately, NP-hard (prune and splice; neighbour switching)
    4. Minimum evolution principle
      • consistent (NP-hard)
  2. Parsimony
    • inconsistent -- and also NP-hard (people still like this)
  3. Quartets

So how do we reconstruct trees WITHOUT the NP-hardness?

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